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 Ra'if Saaed is a 6th generation Warrior Assamite with a Fanatic nauture and Judge demeanor. He fronted as Henry's bodyguard while masterminding a swift route to Gehenna.

Ra'if was embraced in 1528 in preparation for the siege on Vienna with the Tzimisce. He got lucky and stumbled across a sleeping elder of clan Toreador. Unfortunately for Ra'if, the Toreador never completely left his mind after the diablerie. The Toreador, Marichi, was in a Gehenna cult with a focus on Lilith and now uses Ra'if to continue her studies. Marichi has been in Ra'if's mind so long that he doesn't know where he ends and Marichi begins. Marichi is in charge more than Ra'if. Marichi makes an effort to subtly guide others into finding information about Gehenna so as to not appear too interested. She uses Ra'if's contacts in the Black Hand to the fullest extent.

Marichi had 2 retainer ghouls that are unknown to Ra'if.
1: 100 year old servant
2: 10 year old techie/ pop culture ghoul. When the "current events" ghoul becomes outdated, she makes a new one and kills the old one.

Merits & Flaws

Ambidextrous
Catlike balance
Light Sleeper
Dark Secret: The diablerie gone wrong and Marichi in his head.
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 True Brujah Henry Colchester, legitimate believer in and member of a prominent Gehenna cult. Eighth generation vampire with a Visionary nature and demeanor of a pedagogue. 

Henry was a trader in the East India Company. He was embraced while attempting to set up additional trade-posts between Britain and India. He attracted the attention of his sire, Balthazar, while he was in Tyre, Lebanon. Balthazar was impressed with how far Henry would go to ensure a profitable or beneficial deal. When Henry met opposition, he would go to great lengths to find something damaging about the trader for blackmail or would find enemies of the trader to make threats. Balthazar followed Henry to India where he was embraced in 1858. It was assumed Henry perished as a human in the Indian Rebellion of 1857. A chance meeting with John Danvers' Serpant of the Light brother, William Danvers, led to an interest and "profession" of sorts as a Noddist researcher. Henry was devoted to learning more about Gehenna and the Book of Nod until Ra'if Saaed convinced him that it would be more beneficial to use the knowledge contained in the Book of Nod to cause Gehenna to weed out the humans, vampires, and other denizens of the world of darkness who were unfit.

Merits & Flaws

Time Sense
Eidetic Memory
Natural Linguist
Bad Sight (legitimately needs the glasses he wears)
Nightmares: Henry dreams that he's buried underground and can't escape
Prey Exclusion: Henry's human research assistants
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 Since Holly is now "Sir Not Appearing in This Game," she gets her background tacked up for all to see.

Holly Golightly, Gehenna and Noddist lore researcher, Camarilla member. Eleventh generation with the nature Architect and demeanor Celebrant.

Her real name is Donna Johnson and she was embraced in 1975. She took the fictional name Holly Golightly from Truman Capote's novel, Breakfast at Tiffany's. Like the character in the novella, she wanted no connection to her former life. Holly's sire, Victor Robbins, introduced her into the Gehenna cult after 15 years of unlife. Though the cult, she and Victor were unaware of the plan to move Camarilla vampires into cities where Antidiluvians are known to rest. Her role in the cult is strictly research, not planning.

Holly's Toreador flaw trigger: artfully/elegantly/well-done research

Merits & Flaws
- Acute Sense: hearing
- Eidetic Memory: photographic memory
- Dark Secret: in a Gehenna cult (from the point of view of a Camarilla vampire)
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I like NPC character creation a lot so I thought I'd share the little back stories I create for my paper/dice NPCs when I'm sure I won't be using them in game anymore. (read: When they die)

First up is Lasombra Hilary Desmarais, Sabbat Bishop of Quebec. She is 6 steps from Caine (seventh generation) with the Nature Conniver and Demeanor Director.

Hilary originally hails from France. She was embraced in 1841 in Italy by Dianora Moretti while on holiday. She was sent to the powerful American Sabbat city of Montreal after Milan was taken by the Camarilla. At the time, Montreal had many extremely powerful Sabbat vampires and she didn't see a future for herself there. After all, it's hard to stand out among those who stand out and Hilary's ambitions wouldn't allow her to remain in a city where she wasn't seen as one of the most powerful. In 2005 Hilary decided to take over Quebec. From Montreal she sabotaged the plans and actions of the current Bishop, Drake Montague. Once she made him look incompetent, she stormed into the city and invoked the Rite of Monomancy. She shadowstepped with Drake into the abyss and left the Bishop there. Hilary took over the position of Bishop in Quebec and she and her packmates diablerized the pack of the deposed Bishop.

Merits & Flaws
- Enchanting Voice: easier to persuade and charm others
- Concentration: not affected by distractions
- Short Fuse: harder to avoid frenzy
- Infertile Vitae: can't create childer though can still vaulderie and make ghouls
- Introspection: bonus to perception versus a character with the same nature or demeanor

Useful definitions:
- Sabbat: vampire sect who believe humans are just food and that vampires shouldn't hide what they are
- Camarilla: vampire sect who believe in remaining hidden for their own protection so humans don't find out vampires exist
- Rite of Monomancy: an official challenge to become ruler of a city. much like an old west style duel.
- Shadowstep: one of the abilities in the Obtenebration discipline. Literally going into shadow.
- Diablerie: what happens when a vampire drinks all the blood of another vampire, then keeps drinking the "heart's blood" or soul
- Nature: how you really are
- Demeanor: how you act to the world
- Childer: also Childe (singular). the name for a vampire's "offspring"
- Vaulderie: a mythical kind of blood bond that only the Sabbat partake
- Ghoul: a vampire's human servant who has been given vampire blood. can also be animals.
- Obtenebration: a specific power the Lasombra clan of vampires has. manipulation of shadows.

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July 2012

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